Team
Lena Schütz
Sibel Metinoğlu
Moreno Vogel
Finn Meisner
Screenshots
Startscreen
Startscreen
Ingame screenshot
Ingame screenshot
Ingame screenshot
Ingame screenshot
Ingame screenshot
Ingame screenshot
Endscreen
Endscreen
Process
To add more reaction to the player input I created a blendtree that follows the position of the mask.
We had a lot more fine-tuning possibilities with the animation system, like the additional body movement than if we just had used a clamp function in a script.
Animation curves can be used not just for animations - they are really helpful for drop rates or in this case difficulty curves.
We used two animation curves for our difficulty, one sets the movement speed, the other the spawn rate of the people.
The Curves can be quickly changed in the Editor view.

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