Game design, programming, level design, character design, sound design, music
«Skaraphus» is an absurd single player physics game for PC in flashy colors. In the game, players control a dung beetle and its ball. In order to bring this unconventional duo to their respective goal, the players can adapt the ball with surrounding material to the challenges and enlarge or reduce it. A difficult undertaking that requires patience, creativity and skill.
Surely everyone has always had that dream: to step into the role of a dung beetle and roll dung around. On the code level, the players control the ball, but it was important to me to give the players the feeling that they are controlling the beetle. In a nutshell, the players control the beetle's intentions by pointing in a direction. I guide the player with predefined camera settings and framings. I also put a lot of time into the gamefeel - the player controller has to feel intuitive and the pushing should be tangible for the players: Controller rumble, audio feedback and the procedural animation of the beetle breathe more life into the beetle.
Gameplay video of Skaraphus and the first level Rocky Road