Screenshots of the final character
Process pictures
Modeling progress pictures, body and arms were first made with Icospheres,...
Modeling progress pictures, body and arms were first made with Icospheres,...
... which later got changed to cubes as base shapes. Here I was not happy with the symetrie of it all.
... which later got changed to cubes as base shapes. Here I was not happy with the symetrie of it all.
So I changed the torso and body, to add more interest. Here you can also see the fully rigged character.
So I changed the torso and body, to add more interest. Here you can also see the fully rigged character.
A feature of the golem was that he can detach his hands and punch further, this was an interesting rigging problem to solve.
A feature of the golem was that he can detach his hands and punch further, this was an interesting rigging problem to solve.
This is the unwrap of the whole character, arranged in a texture atlas.
This is the unwrap of the whole character, arranged in a texture atlas.
I used Quixel Mixer to create the different color variants
I used Quixel Mixer to create the different color variants
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