In this project I wanted to experiment with the newly added high definition render pipeline in Unity and its post processing volumes. The protagonist tries to reach the light at the end, evading the red spotlight on the way. Sound design was created with granular synthesis and Reaper.
View of the dangerous light
Screenshot of the first explosion
After the explosion
The bridge builds itself
Near the end
Behind the scenes look into the Unity editor.
Frame 1 overview with post processing
Frame 1 overview without post processing, showing the different post processing volumes (green colliders)